Chủ Nhật, 25 tháng 12, 2011

Guide hero dota (1): Nevermore the Shadowfiend






Hero Profile: Nevermore the Shadow Fiend




Affiliation: Scourge
Attack Animation: 0.5 / 0.54
Damage: 35 - 41
Casting Animation: 0.67 / 0.4
Armor: 1.9
Base Attack Time: 1.7
Movespeed: 300
Missile Speed: 1200
Attack Range: 500
Sight Range: 1800 / 800
15 + 2
20 + 2.4
18 + 2

As you can already see, Nevermore has one of the lowest starting damage in DotA and in the hands of an inexperienced player, soloing with Nevermore against good last hitters such as Viper can prove to be very difficult indeed. However, Nevermore’s ability to solo lay not in his starting damage, but in his excellent missile speed, his attack range and his Base Attack Time, not to mention his ability Necromastery that gives him a tremendous boost in damage in the early-middle game. His movement speed is quite average but not horrible.

His armour is quite low for an Agility hero. He has low strength gain, and for an Agility hero, average Agility gain. However, he does have quite a high Intelligence gain for an Agility hero which makes it possible for him to spam his Shadowrazes in the middle game that makes farming (and carrying with Nevermore) very easy indeed. 

Part One: the Shadow Fiend's Arsenal


Shadowraze


 Gives the Shadow Fiend the power to desecrate regions in front of him at varying distances.
• Damage type: magical
• When Shadow Raze is learned, three independent skills will be given to Nevermore, each one generating a Shadow Raze at a specific distance in front of him.
Mana Cost (All Levels): 75
Damage (Levels 1-4 respectively): 75, 150, 225, 300
Cooldown (All Levels): 10 seconds
AoE (Area of Effect): 275
Shadowraze (Z) Cast Range: 200
Shadowraze (X) Cast Range: 450
Shadowraze (C) Cast Range: 700
Skill Explanation:

Shadowraze is without a doubt Nevermore’s bread and butter skill. To some extent, mastering Shadowraze is essentially mastering Nevermore. This is really the kind of stuff you see on those You tube ‘DotA Mega Pwnage Videos’ and ‘Nevermore Montages’ and what makes Nevermore the hero that separates beginners from pros. It is with utmost importance the one can ‘raze’ with almost pinpoint accuracy as the AoE of Shadowraze is quite small—the red circles on the diagram are not particularly accurate and the actual AoE is slightly smaller.

Shadowraze costs very little mana compared to the amount of damage it does. The Cooldown on each Shadowraze (the first red circle being ‘Z’, second being ‘X’ and third being ‘C’) are separate which means Nevermore actually has three nukes on his back. This means he can deal a maximum of 900 damage (675 if magic resistance is considered) to a single target in a very short amount of time which makes Nevermore very dangerous indeed especially in the early game, when very few heroes have more than 900 hp. The tricks-of-the-trade to mastering Shadowraze will be discussed in greater depth in another chapter.
Necromastery


 
 
Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.
Ability Type: Passive
Damage Cap (Levels 1-4 respectively): 16, 30, 46, 60
• Heroes, denies and neutral creeps also provide Bonus damage through Necromastery.
• The more souls Nevermore has, the more powerful Requiem of Souls will be.


Skill Explanation:

Another one of Nevermore’s abilities that enables him to become a potent force in the middle game, Necromastery is directly linked to his Ultimate, Requiem of Souls and gives his massive DPS (damage-per-second, or just ‘damage’) advantage over other heroes in the middle game.

Unfortunately, Necromastery loses a lot of its effectiveness towards the late-game, as DPS-carries are mostly farmed up and the extra 60 damage become rather minuscule. It is very important, as a Nevermore user, to maintain that ‘edge’ through the middle game as Nevermore tends to be most effective during the early-middle to the middle-late game.

Presence of the Dark Lord


The presence of such a horrible creature terrifies nearby enemies, reducing their armour.
Ability Type: Passive
Armour Reduced (Levels 1-4 Respectively): 2, 3, 4, 5
• Fully stacks with other armour reduction abilities and auras.
• Is not affected by magic immunity e.g. Black King Bar.


Skill Explanation:

It is difficult to say when it is best to max out this ability. The problem with Presence of the Dark Lord is that it needs to be maxed out in order for it to be effective in any way and in a lot of cases, it is perhaps much better to invest in Stats than to max out Presence of the Dark Lord.

Presence of the Dark Lord is best combined with Stygian Desolator as the armour-reduction becomes very effective against many spellcasters. In an armour-reduction team strategy (e.g. Nevermore with Vengeful Spirit, Slarder and Templar Assassin), Presence of the Dark Lord should definitely be skilled. Otherwise, stick with Stats, especially when the game is not going your way. Think about it this way: -5 armour, or a free Ultimate Orb? (Well, almost an Ultimate Orb anyway)

Requiem of Souls
 
 
 
Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the Shadow Fiend. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.

Ability Type: Active

Ability Hotkey: R

Damage in each line (evil spirit) from Level 1-3: 80, 120, 160

Movement speed reduction, from Level 1-3: 15%, 20%, 25%

Channelling time: 1 Second

Mana cost, from Level 1-3: 150, 175, 200

AoE, from Level 1-3: 1300, 1325, 1350

Duration of slow on all Levels: 5 seconds
• Damage type: magical
• The amount of damage dealt is related to the number of souls captured with Necromastery.
• Requiem of Souls generates damaging lines around Nevermore, 1 per 2 souls stored, for a maximum of 15 lines.
• The closer the targeted unit is, the bigger the amount of lines affecting him.
• Reduces both movement speed and attack damage of units in a 700 AoE.
• This skill breaks invisibility a short time before it's released.
• This skill has a 1 second cast time


Skill Explanation:

Perhaps a difficult-to-explain ability to some, but the mechanism is simple—the closer Nevermore is to the target whilst he casts Requiem of Souls, the greater damage he unleashes upon that target. If correctly used, Requiem of Souls will create devastating damage in a team fight, especially when combined with items such as Kelen’s Dagger (Lothar’s edge, in my opinion, is a valid but easily countered option—will be discussed in much greater depth later)
             
Nevermore's Ultimate can do a massive amount of damage in team battles. This is taken from one of my many Inhouse games with my friends' clan. Thanks a lot, guys.
If Nevermore’s character model completely ‘overlaps’ with the target (achievable with items such as Phase boot or Lothar’s Edge), the target will receive 100% of the damage from Requiem of Souls, which amounts of 15 ‘spirits’, each dealing 160 damage: the target receives 2400 damage, 1800 damage if magic resistance is considered as well. This is more than enough to kill off literally any heroes in the middle game, though it is quite rare that you will actually have the chance to deal the full amount of damage. Nonetheless, Requiem of Souls is a potent skill that can unleash total chaos and devastation, though it should not be skilled until Necromastery is maxed out first.

Skill Build:

Level 1: Necromastery
Level 2: Shadowraze
Level 3: Shadowraze/Necromastery
Level 4: Necromastery/Shadowraze
Level 5: Shadowraze/Necromastery
Level 6: Necromastery/Shadowraze
Level 7: Shadowraze
Level 8: Necromastery
Level 9: Requiem of Souls/Stats
Level 10: Stats/Requiem of Souls
Level 11: Requiem of Souls
Level 12: Stats/Presence of the Dark Lord
Level 13: Stats/Presence of the Dark Lord
Level 14: Stats/Presence of the Dark Lord
Level 15: Stats/Presence of the Dark Lord
Level 16: Requiem of Souls
Level 17-25: Stats

(Or max out Presence of the Dark Lord should Stats be taken between Level 12 and 15, Bold/colored font denotes my preferred build for Nevermore. The skillset after the / indicates an interesting alternative build.)

Explanation:

Perhaps the alternative skill build I’ve suggested between Levels 1-7 is more or less quite unusual, compared to the conventional Necromastery, Raze, Raze, Necromastery, Raze skill build. However, the alternative skill build can be useful if you are soloing well (e.g. versus a weak solo such as Vengeful Spirit) so that you can build on those souls in Necromastery and literally out-last-hit your opponent. In any case, Shadowraze being Nevermore’s main nuke should be maxed out by Level 7 as it is his main farming and ganking skill.

The reason why that Shadowraze is taken at both Level 2 and 3 is because it gives you a decent nuke (75 damage at Level 1 is really just for some desperate last-hits) and gives you the ability to score last hits when you are facing a nasty dual-lane or annoying heroes such as Tinker or Viper. You can basically spam your razes till you reach Level 4/5, fill up your souls in Necromastery, rune-whore (god do I hate this phrase) once in a while and farm up the core items you need in the middle game.

It is hard to say when it is best to max out Presence of the Dark Lord, but I tend to max it out when:

1. My team is playing aggressively and is winning in terms of towers/hero kills.

2. I’ve decided to buy Stygian Desolator for my first DPS item (BKB does not really count) and the -5 armour can really help.

3. I’m playing a clan war and my team mates all have minus-armour abilities (Slarder’s Amplify Damage, for example) and my -5 armour aura can really turn the tide of the battle.

Nevermore’s position in a team:


Getting things like these first...

Is better than getting these first!

Unfortunately, Nevermore is not a DPS hero, unlike what most people think of Nevermore. He is an AoE carry, his advantage over other carry heroes (such as Phantom Assassin) being his insane farming speed and the +60 damage thanks to Necromastery. Load Nevermore up with Satanic, Treads, Butterfly and all those flashy items and give Phantom Assassin the same items. Nine times out of ten, Phantom Assassin will win, assuming, of course, Nevermore does not use his Ultimate, but any carries these days will likely farm a Black King Bar as one of their main items.

Now I’m not saying that you leave the middle lane after you turn Level 7 and spend the whole game trying to raze the hell out of your opponents. You should combine gank with farm (from my experiences, around 25 % gank with 75 % farm) and try farm your vital items before the 30th minute mark so that you have the necessary means to unleash your fury in team battles. Once again, one must remember Nevermore is all about his AoE damage, not his DPS.


 

Custom map of The Frozen Throne (3): Dota imba


In this tutorial, I will give some tips to help you win the game DotA IMBA easier.
dota-imba
IMBA is DotA is a custom-map in the relatively "hot" on the system Garena Vietnam. With 12 rooms always in overload, DotA is IMBA's leading entertainment options besides the usual games and DotA DotA LoD. DotA Gamers DotA approaching IMBA will be somewhat easier by the gameplay and similar factors. However, for good DotA IMBA, who becomes invincible in this custom-map is extremely difficult. This article will help IMBA DotA players, especially beginners, to understand and utilize the unique element of this custom-map.

In this article, Garena will only refer to mode-mode sdakfrfnfestbbscmc because this is the most frequently used on a DotA 3.73.3c Default Version.
1.Never forget the Gift of the Brewfest
Gift of the Brewfest
Never forget the Gift of the BrewfestGift of the Brewfest gives players a free Bracer
Gift of the Brewfest is a special item in DotA IMBA. When starting a DotA game, the players need to first pick a hero after a click on the Gift of the Brewfest (Wonder of the Ancient Tomb of Relics phe Sentinel or Scourge side) and get a gift "for free" . Gifts are usually Queen Azshara's bathrobe (shirts from three things Wraith Band , Bracer  and  Null of Talisman), Perseverance Preseverance, Bracer, Hand of Midas Hand of Midas, 2xx yellow or buff up 10 % experience received.

In this item, Preseverance and Hand of Midas is the second most valuable things, but not bad Bracer or bathrobe. Whether you receive gifts, do not forget Gift of the Brewfest get every time you start the game! If this item does not use items, you can completely beat shop to buy other more useful items.
2.Never lacking in the Magic StickMagic Stick

Magic Stick is AoE range to 16,000!
Magic Stick Magic Stick is the core-item for every hero in DotA IMBA by this item has a range of up to 16,000 range. Any opponent's hero use magic (which in the IMBA, the hero skill to use a lot), you will also receive a charge on the Magic Stick. In less than a minute, Magic Stick will soon have 10 regen charge and help you get a decent amount of HP and mana. Therefore, do not ever forget this important item to buy.
3.Organization jungle when the game starts
Farm rung DotA
Going from level 1 farm!
With mode-fnfe, forest creep will appear as soon as the match. Therefore do not miss the chance to plunge into the forest farm team before the first round of the two creep camps appear. Forest Farm gives you a bit of experience, a little gold and more importantly provide the opportunity to "catch the gold" for players. In mode-fe, the forest creep can drop a lot of items from inexpensive as Circlet of Nobility Circle of Nobility, Mantle of Intelligence Mantle of Intelligent, Gauntlets of Ogre Strength Gaunlet of Strength to expensive items such as  Javelin Javelin, Hyperstone Hyper Stone, Messerschmidts Reaver Messsersmicht's Reaver or Sacred Relic Sacred Relic.
Farm rung DotA roi ra gaulet
Gaunlet of Strength from creep fall
Many games had to end soon as players encounter rivals the "son", when he first picked up the Reaver back to Relic 3800 gold 3200 gold, while his farm forever and still nothing. Item dropped out, by whom alone he used (unless more mode-pm) so players should pay attention to not hold the wrong map of the team (very easy to eat weight). If you are a hero and has the skill IMBA gank early game, do not miss the opportunity to work in the forests of the enemy from the beginning to make a First Blood Match.
4.Never underestimate any opponent any
Unlike regular DotA, DotA IMBA numerous hidden surprises from mode-ak (Awarded Skill). You are a vengeful-spirit VS with a Storm Bolt skill bonus of rogue-knight Sven, along with the skill of his Magic Missile is available, to the lower confidence level from a rival. You plunge into the forest looking for the enemy, hoping to processing only two hits stun the enemy quickly. Suddenly a chain dashed out from the darkness, pierced hero of First Blood for you and your opponent! What is happening? Obviously you know that no enemy hero
butcher Butcher Meat Hook to the extreme? And he has eaten First Blood, his smile is charming with her ​​face crystal-maiden Rylai beautyful.
Rexxar co conjure image
Rexxar can conjure Image of Soul Keeper
ES bay voi skill cop
ES flying like a bird with the Tiger Leap
It's just a fun example of DotA IMBA. IMBA In DotA, you are not allowed to underestimate any opponent's hero. Skill can be rewarded for hero skill is often, but also can be a very powerful ultimate, so each opponent are unknown unpredictable. Besides, if you are a newbie of IMBA DotA, you should be careful because a lot of skill in the IMBA different from what you usually know in DotA.
co chain frost bomb
bom co chain frost
Lich's Chain Frost Techie there!
5.You are rewarded skill Mass Serpent Ward of Rhasta? Roshan eat it!
If you are in level 1 is the ultimate reward of skill shadow-shaman Rhasta: Mass Serpent Ward thi the first thing to do is inform the team and eat together Roshan. Each solid pile of Mass Serpent Ward distribution can sometimes reach sufficient number of attacks target, therefore not difficult to eat right from level 1 Roshan with this skill. Eating Roshan will help players level up quickly and provide very significant amount of money!
an roshan tu level 1
Mass Serpent Ward no trouble Roshan meat!
If your skill is rewarded by Rain of Chaos warlock Warlock,you can push the enemy head from level 1 Fire Golem with a powerful forum. Imagine how the enemy will shock when a series of meteorite falls first fire! That would be a very interesting situation.
5 golem dap tru
In notes Golem head fire as fast as the wind dam

Custom map of The Frozen Throne (2): Dota omg_lod

These days trying this new game, or spreads are generally also used for fun recreational Post up here for those who do not have the map down to play (No AI where)
1. Introduction: OMG basically DotA DotA often identical, but each hero's skill is not fixed but will be selected (or random) from the skill of every hero in DotA, so each hero can have custom skill mind, let's unleash the imagination, building the most imba hero world
2. The game modes: * Random abilities (-ra): The skill will be chosen completely at random, including three standard skill and an ultimate skill. Advantages of this game mode is fast, besides ensure the element of surprise, quite happy. However, some cases (very likely) skill with a keyboard shortcut, or the same as not stack with other orb effect, blah, blah, ... is quite difficult to play* Abilities Draft (-ad): Mode select skill players. The player can choose the skill they like so they can achieve the highest efficiency. This is the game mode requires relatively high tactical, as well as to have certain knowledge about the skill in DotA.* In addition, the basic mode in DotA often remain
3. A few notes while playing: * Aghanim's Scepter (green) will not upgrade the ultimate skill, except the ultimate skill of the hero. For example if you use any hero except Sand King when buying Aghanim's Scepter, the Epicenter (Sand King's Ultimate) will not be upgraded.* Do not pick / buy any Orb skill / item for Luna* Kelen's Dagger (Make Blink) can be used by Vengeful Spirit and Butcher. Quelling Blade is not used by Kunkka* Do not use command-swap, it will crash the game* Do not use the command-switch in the mode-ad before the end of selected skill* Cranium Basher (Hammer bash) skill will not stack with bash (like Troll or Sladar)
4. Some skill is disabled
* Wave Of Terror
* Enchant
* Adaptive Strike
* Morph
* Mirror Image (Naga Siren)
* Backstab
* Warcry
* Enchant Totem
* Healing Ward
* Eyes in the Forest
* Echo Stomp — useless without Ancetral Spirit
* Fireblast — useless without Multicast
* Force of Nature
* Juxtapose
* Penitence
* Test of Faith
* Holy Persuasion
* Blind
* Primal Split
* Return
* Call of the Wild
* Electric Vortex
* Power Cog
* Soul Steal
* Conjure Image
* Frost Armor
* Dark Ritual
* Mana Drain
* Poison Sting
* Plague Ward
* Soul Assumption
* Gravekeepers Cloak
* Raise Revenant
* Phantasm
* Spin Web
* Stifling Dagger
* Darkness
* Devour
* Scorched Earth
* Spiked Carapace
* Shadow Strike
* Death Pact
* Corrosive Skin
* Kraken Shell
* Enfeeble
* Nightmare
* Nature Order
* Time Lapse
* Necromastery
* Summon Spirit Bear — useless without Synergy
* Presence of the Dark Lord
* Charge of Darkness
* Berserker's Call — useless without Counter Helix
* Battle Hunger
* Spectral Dagger
* Desolate
* Voodoo Restoration
* Fatal Bonds
* Upheaval
* Geostrike — useless for 1 hero
* Expulsion
* Dark Portal
* Soul Rip
* Wall of Replica
* Sticky Napalm — useless without Batrider's abilities
* Flaming Lasso

Useless because hardcoded for 1 hero:

* Static Field — works only with Zeus's abilities (can be rewroten)
* Aftershock — works only with Earthshaker's abilities (can be rewroten)
* Fiery Soul — works only with Lina's abilities (can be rewroten)
* Warpath — works only with Bristleback's abilities (can be rewroten)
* Overload — works only with Storm's abilities (can be rewroten)
* Synergy — upgrades only Syllabear's abilities
* Witchcraft — upgrades only Death Prophet's abilities
* MultiCast — upgrades only Ogre Magi's abilities
* Phantom Edge — upgrades only Juxtapose; 20% magic resist for ultimate is very useless
* Grow — uses unit upgrade, which allowed only for Tiny (can be rewroten)
* Take Aim — uses unit upgrade, which allowed only for Sniper (can be rewroten)
* Dragon Blood — uses unit upgrade, which allowed only for Dragon Knight (can be rewroten)
* Psi Blades — uses unit upgrade, which allowed only for Lanaya (can be rewroten)
* Eclipse — depends on Moon Beam level (can be rewroten)
* Requiem of Souls — depends on Necromastery level (can be rewroten)
* Poof — work only on Geomancer
* Divided We Stand — work normally only on Geomancer

Transforms — useless because of hardcoded hero abilities in this forms:

* True Form
* Spirit Form
* Berserker Rage
* Dragon Form
* Cheamical Rage
* Metamorphosis
* Shapeshift
* Flesh Golem
* Firefly

Useless because bugged:

* Blade Fury — doesn't work
* Counter Helix — doesn't work

Useless because I think so, but I never tested them:

* Moon Glaive
* Ball Lighting
* Tide Bringer
* Split Shot
* Infest

Geminate Attack
5. Some interesting images on this map

Custom map of The Frozen Throne (1)


Defense of the Ancients (often called DotA) is an unofficial map of the game Warcraft III: Reign of Chaos and the expansion pack Warcraft III: The Frozen Throne. It is not technically supported by Blizzard Entertainment. This is a team strategy game that is intended mainly for teams of three against three or five against five. More rarely it is for teams of two or one on one.  Since its original release, DotA has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; Gamasutra declared that DotA was perhaps the most popular "free, non-supported game mod in the world". Valve Corporation is currently developing a sequel, Dota 2.


Gameplay

Defense of the Ancients pits two teams of players against each other: the Sentinel and the Scourge. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based at the northeast corner. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the "Ancient", a building that must be destroyed to win the game.  Each human player controls one hero, a powerful unit with unique abilities. In DotA, players on each side choose one of 108 heroes, each with different abilities and tactical advantages over other heroes. The scenario is highly team-oriented; it is difficult for one player to carry the team to victory alone. Defense of the Ancients allows up to ten players in a five-versus-five format and an additional two slots for referees or observers, often with an equal number of players on each side.
Because the gameplay revolves around strengthening individual heroes, it does not require one to focus on resource management and base-building, unlike most traditional real-time strategy games. Killing computer-controlled or neutral units earns the player experience points; when enough experience is accumulated, the player gains a level. Leveling up improves the hero's toughness and the damage they can inflict, and allows players to upgrade their spells or skills. In addition to accumulating experience, players also manage a single resource: gold. The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing hostile units, base structures, and enemy heroes. This has caused emphasis on a technique called "last-hitting," which is when the player attacks a hostile unit when "its hit points are low enough to kill it with one blow". Using gold, players buy items to strengthen their hero and gain abilities; certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the mod.Item choice also affects play style, as any given item may increase one statistic while leaving another unchanged.  DotA offers a variety of game modes, selected by the game host at the beginning of the match. The game modes dictate the difficulty of the scenario, as well as whether people can choose their hero or are assigned one randomly. Many game modes can be combined, allowing more flexible options.


Hero 

Note: This section only explains the possible allusions that exist in the DotA Allstars heroes and is not meant to be a hero guide/description/spell guide.
  • Abaddon, Lord of Avernus - Avernus is Latin for "void" or "abyss". Abaddon (Hebrew for "destruction") is the name of the fallen angel of the abyss from the Book of Revelation, which is the last book of the Bible. Is also a powerful character in the miniature wargame Warhammer 40,000.
  • Aggron Stonebreaker, Ogre Magi - It's name is the name of a pokemon.
  • Akasha, Queen of Pain - One of the five elements of Hinduism. Also the name of the Queen of the Damned from a book by Anne Rice. Literally speaking in Hindi, it means "sky."
  • Alleria, Windrunner - An elven hero in Warcraft_II:_Beyond_the_Dark_Portal
  • Anub'arak, Nerubian Assassin - The undead Nerubian crypt lord in Warcraft III: The Frozen Throne.
  • Rattrap, Clockwerk Goblin - One of the Maximals on Transformers: The Beast Wars. His beast form was that of a rat.
  • Atropos, Bane Elemental - One of the three fates in Greek mythology, who literally "cut the thread of life" according to legend. Also, all of his abilities are named after spells of the elemental type "bane" from Tactics Ogre: The Knight of Lodis and Atropos was the ultimate sword attack from the game.
  • Azgalor, Pit Lord - Pit lord found in Battle of Mount Hyjal.
  • Azwraith, Phantom Lancer - Uses a character model/icon based on a Final Fantasy character, Kimahri.
  • Banehallow, Lycanthrope - Refers to lycanthropy, the ability or power of a human being to undergo transformation into a wolf.
  • Barathrum, Spiritbreaker - The name Barathrum is the word for "underworld" in Latin.
  • Black Arachnia, Broodmother - The name, "Black Arachnia" is a character in the TV series Beast Wars. In the show, Black Arachnia is a female spider/robot for the Predacons faction.
  • Bradwarden, Centaur Warchief - Centaur character from R.A. Salvatore's book The Demon Awakens.
  • Cairne Bloodhoof, Tauren Chieftain - Grand Chief of the united tribes of the tauren, chieftain of the Bloodhoof, and leader of Thunder Bluff.
  • Furion, Prophet - The leader of the Night Elves, with his command of nature, in Warcraft III.
  • Daelin Proudmoore, Admiral - Admiral of the naval forces of the Alliance during the Second War.
  • Ignis Fatuus - Keeper of the Light's ultimate skill, which is a phenomenal occurrence in marshlands creating a pale light, similar to Will 'o the Wisp.
  • Jakiro, Twin-Headed Dragon - Background story based on Níðhöggr, a dragon that gnawed at a World Tree.
  • Jin'zakk, Batrider - Named after the Forest troll Warlord of the same name.
  • Kael, Invoker - Possibly named after Kael'thas Sunstrider.
  • Kel'Thuzad, Lich - The Lich King's disciple in the original Warcraft III.
  • King Leoric, Skeleton King - his name comes from a character in Diablo whose son was possessed by the demon.
  • Krobelus, Death Prophet - A character (missionary role) in the game Summoner 2.
  • Leshrac the Malicious, Tormented Soul - A character from Magic: The Gathering.
  • Leviathan, Tidehunter - Strength hero that looks like a sea giant. His name comes from a Biblical sea creature. His name can also be from a unique armor in Diablo II, "The Leviathan" Kraken Shell. One of his skills is called Kraken Shell.
  • Lina Inverse, Slayer - Powerful spellcaster, whose name and spells originate from Slayers, a famous manga and anime.
  • Lucifer, Doom Bringer - A Doom Guard, referring to the fallen archangel (the Devil) in Christian tradition. (Also from Heroes Might and Magic Series).
  • Magnus, Magnataur - A reference to German physicist Heinrich Magnus who described a physical phenomenon called the Magnus effect, that is apt because of Magnus' (the Magnataur's) ultimate Reverse Polarity acting like the Magnus effect.
  • Medusa, Gorgon - A monster in Greek mythology whose gaze turned people to stone. This is represented in-game using the skills Purge and Gaze (certain versions only) which greatly slows enemies, however does not turn them into stone.
  • Meepo, Geomancer - A kobold character from Dungeons and Dragons.
  • Mercurial, Spectre - Having the characteristics of eloquence, shrewdness, swiftness, and thievishness attributed to the god Mercury. Also this is the name of the artist of the loading screen for version 6.28 and beyond.
  • Mogul Kahn, Axe - The name Mogul refers to a dynasty of Farsi-Mongolians that once controlled the area that is now Afghanistan, Balochistan, and the Indian subcontinent (e.g. Babur, Akbar), while Kahn is a misspelling of "Khan", which means commander, leader or ruler in Persian.
  • Morphling, Morphling - A shapeshifter from Wizards of the Coast's Magic: The Gathering, which is also adept at switching stats.
  • Mortred, Phantom Assassin - Her name possibly derives from the name Mordred. In the legend of King Arthur, Mordred is a traitor that severely wounds King Arthur. This has a hint of similarity to Mortred's story text in the DotA game, which appears as a tooltip during hero selection. Name could also allude to the word mortify, meaning to destroy the strength, vitality, or functioning of. Mortred also helped to test the map when Euls still made it.
  • Nevermore, Shadow Fiend- Name is based on Edgar Allan Poe's poem "The Raven".
  • Nortrom, Silencer - His name could have been derived from Nordom, a character in Planescape Torment. This could also possibly be derived from the company Norton, as they are a company developing anti-virus software and Nortrom is an anti-magic hero.
  • Puck, Faerie Dragon - Shakespeare's A Midsummer Night's Dream featured a faerie named Puck.
  • Pudge, Butcher - Named after The Butcher in the game Diablo. When he uses his ultimate spell, he uses a phrase from The Butcher as well.
  • Raigor Stonehoof, Earthshaker - Earthshaker is an item from Diablo 2, which can proc fissure, one of Raigor's spells.
  • Rexxar, Beastmaster - The well known half-ogre that helped in the foundation of Durotar in Warcraft III: The Frozen Throne.
  • Rhasta, Shadow Shaman - The name is derived from a specific religious group, "Rhastafari," in Jamaica which is where Rhasta's and all the trolls accent places them.
  • Rikimaru, Stealth Assassin - A stealth ninja in the game Tenchu: The Stealth Assassins.
  • Shendelzare Silkwood, Vengeful Spirit - Her Magic Missile spell derives from the name of a spell in Dungeons and Dragons.
  • Slithice, Naga Siren - Derived from Greek Mythology, where sirens (half woman half sea creatures) were enticing men on ships to their island. In the game, her ultimate spell (Song of the Siren) causes all enemies in the surrounding area to sleep for a short period of time.
  • Squee, Goblin Techies - Character from Magic: The Gathering; a goblin from the Weatherlight saga.
  • Sven, Rogue Knight - Comes from the Swedish Body Builder infamous for using the line "I want to pump *clap* you up!". Alluded to the captions under his ability Toughness Aura and ultimate ability God's Strength.
  • Syllabear, Lone Druid - Syllabear is named after Syl-la-ble from Clan TDA who worked with Guinsoo in the development of DotA Allstars. Before leaving, he created this hero as to leave his mark in DotA.
  • Tiny, Stone Giant - A sarcastic name by the fact that his last ability is grow to an enormous and powerful mountain Giant.
  • Ulfsaar, Ursa Warrior - A Furbolg warrior whose name may spring from the Norse Ulfsark, a warrior in times of need (alluding to his character description) that wore animal skins as a tactic to scare enemies; and similar to Ulfsarks were Berserkers, meaning "Bear strength."
  • Venomancer - Uses a model of a character in Starcraft, the Zerg Hydralisk. This model is included in the Warcraft III data files as an easter egg.
  • Vol'Jin - A former houngan or famous troll witch doctor of the Darkspear Tribe from Warcraft III and World of Warcraft.
  • Yurnero, Juggernaut) - An Orc Blademaster who's ultimate ability, Omnislash, is the derivative of Cloud Strife's omnislash from Final Fantasy. Comes from the Hindi Jagann*th, literally, lord of the world, title of Vishnu, and also defined as a massive inexorable force that crushes all in its path.
  • Zeus, Lord of Olympia - Leader of the gods in Greek mythology. Zeus was the god of lightning, and in DotA Allstars the Zeus hero specializes in lightning-based spells. 
Item
  • Aegis of the Immortal - A shield carried by Athena, for Zeus the Greek god. Dropped by Roshan.
  • Aghanim's Scepter - Refers to Agahnim, the final boss in some of the Zelda games.
  • Armlet of Mordiggian - Mordiggian is a fictional character in the Cthulhu Mythos.
  • Black King Bar - Reference to a weapon in Phantasy Star Online.
  • Buriza do Kyanon - is a unique crossbow from Diablo II.
  • Cranium Basher - Cranium Basher is a maul from Diablo. It's also in Diablo II.
  • Dagon - A Semitic God.
  • Eaglehorn - is a bow from Diablo II, originally from Diablo.
  • Eul's Scepter of Divinity - A tribute to the creator of the original Defense of the Ancients, which included an item of the same name.
  • Eye of Skadi - Skadi is the wife of the Van god Njord in Norse mythology. She was the Goddess of winter, and as a tribute to her the item causes a hero's attack to deal frost damage, slowing opponents.
  • Guinsoo's Scythe of Vyse - A tribute to the Guinsoo an editor of Defense of the Ancients: Allstars.
  • Hands of Midas - Midas is a character in Greek mythology who turned everything he touched into gold. In Allstars, this item kills and turns an enemy creep into gold.
  • Heart of Tarrasque - A nearly immortal creature from Dungeons & Dragons, also mythical creature resembling a dragon, lion and scorpion. Also a small boss from Starcraft, another Blizzard game.
  • Khadgar's Pipe of Insight - Named after the Warcraft III item of the same name.
  • Lothar's Edge - A tribute to Sir Anduin Lothar, the Champion of Azeroth, during the First War (in Warcraft and Warcraft II.)
  • Messerschmidt's Reaver - Messerschmidt's Reaver is an axe from Diablo II, originally from Diablo.
  • Monkey King Bar - From the Chinese folk tale Journey to the West, the Monkey King Bar was a staff used by the hero Sun Wukong and could alter its size to his will; the same bar used by the character Son Goku in the Dragon Ball series. The weapon also appears in Phantasy Star Online and may also be another reference to that game.
  • Nathrezim Buckler - The Nathrezim or Dreadlords are a race in the Warcraft universe of games.
  • Necronomicon - A fictional book invented by the early pulp fiction writer H. P. Lovecraft. Also the strongest book wielded by Cecilia in the RPG Wild Arms. A book bearing this title also appeared in the movie Army of Darkness.
  • Poor Man's Shield - Refers to poor man's copyright.
  • Sange - A sword from the game Phantasy Star Online.
  • Sange and Yasha - In Phantasy Star Online The Sange and Yasha could be combined to form a formidable dual sword weapon, and thus the same is allowed here.
  • Shiva's Guard - Refers to the Hindu deity.
  • Stygian Desolator - A weapon from the game Anarchy Online. The name is derived from the river that flows in the Greek underworld, the River Styx (Stygian, meaning to have the properties of Styx). This is however counterintuitive, because the waters of the River Styx was supposed to confer immortality to those who touched it. Achilles was said to have been dipped in the waters of the Styx as a baby.
  • Talisman of Evasion - An item from the games Warcraft III and World of Warcraft.
  • Yasha - A type of demon in Indian mythology. Also refers to another sword from the game Phantasy Star Online. 

 Allstars Hero Classifications

Heroes in Allstars are given certain classifications which will influence their method of play. For example, stunners (heroes which can stun enemies) are usually accompanied by assassins or nukers to efficiently kill an enemy hero.
This is an alphabetical listing of common classifications and their characteristics. Do note that some heroes can be given more than one classification (e.g. Lion as a stunner-nuker-disabler).
  • AOE Heroes - AOE is short for "Area Of Effect". AOE heroes tend to refer more to heroes with the ability to do massive area damage.
    • By definition, AOE spells are spells that are cast by certain heroes, causing devastating amounts of damage or long-duration stuns in a large radius within a short period of time.
    • Heroes with AOE spells are almost always used in higher level play and clan matches due to their ability to quickly disable and/or kill the opposing team within a relatively short period of time.
    • Examples of AOE Heroes: Sand King (with his Epicenter and Caustic Finale in version 6), Leshrac/Tormented Soul (with all 4 of skills: Chain Lightning/Earthquake/Diabolic Edict/Pulse Nova), Crystal Maiden (with Freezing Field/Frost Nova), and Pit Lord (with Firestorm and Pit of Malice).
  • Assassins - Heroes which specialize at killing other heroes quickly.
    • These heroes usually deal physical attacks. Queen of Pain and Nerubian Assassin are two examples of those that mainly use spells. All of them have some form of invisibility or sudden ambushing ability. Most assassins are agility-based heroes.
    • Any hero with Windwalk, an invisibility skill or partial concealment (Blur), or blink (teleportation) can fall into this category, depending on what build is used and how the hero is played, of course.
    • Examples of Assassins: Nerubian Assassin, Stealth Assassin, Phantom Assassin, Bounty Hunter, Bone Fletcher, etc.
  • Disablers - Heroes who possess the ability to "disable" other characters, basically forcing them into a disadvantage while they attempt to fight or flee.
    • Disabling skills include any that affect the enemy in one or more of the following ways (with examples):
      • forced movement (Greater Bash, Berserker's Call, Nether Swap)
      • disallowed/slowing of movement (Storm Bolt, Magic Missile, Shadow Strike, Frostbite, Frostmourne, Degen Aura, Grave Chill, Penitence)
      • prevention/reduction of physical attack (Heartstopper, Decrepify, Terror)
      • prevention of spell-casting (Global-Silence, Silence, Crippling Fear)
      • increased damage taken (Decrepify, Terror, Penitence)
    • One of the most common forms of disable, "Stun", incorporates the middle three criteria as per the list (refer "Stunners" below). Many other skills, including some of the ones listed above, fit into several categories. Only a few examples are given for each type; this is by no means the complete list.
    • Though many spells fall under the above categories, the common definition of a disabling spell is one that can extend an enemy's presence in combat against his or her will, which therefore only includes the first two of the listed effects. It is also possible to buy Eul's Scepter of Divinity (upgradable to Guinsoo's Scythe of Vyse) to add another disabling ability to a hero's repertoire.
    • Examples of Disablers: Rhasta, Lion and Atropos, all having two main disable skills (Lion has Impale and Voodoo, Rhasta has Shackles and Voodoo [he can also trap via Mass Serpent Wards if targeted properly], and Atropos has Nightmare and Fiends' Grip).
  • Nukers - Heroes who possess the ability to cause a significant amount of damage in a single instant via use of activated abilities in lieu of a physical attack.
    • Almost all nukers are intelligence heroes, for the reason that very few others have the mana to cast a concurrent series of spells to significantly do damage to their opponent.
      • Examples of heroes which are Nukers: Slayer (with the highest single damage spell in-game, Laguna Blade) Lich (with Frost Nova and Chain Frost), Crystal Maiden (with Frost Nova and Frostbite combined with Freezing Field), Lion (with Impale and Finger of Death).
    • Spammers - Heroes who spam, or repeatedly cast offensive spells in an attempt to kill an enemy hero or disrupt the opponents' play.
      • This frequently causes enemy heroes to go back to their Fountain of Health to heal, thereby wasting time and causing the enemy hero to lose experience. A "spammer" is typically just a specific kind of nuker, with the ability to repeatedly cast a particular spell efficiently.
      • Examples of Spammer heroes: Zeus the Lord of Olympia (with continuous Lightning Arc), Boush the Goblin Tinker (with Heat-Seeking Rockets and Rearm), Leshrac with all the spells, and Krobelus the Death Prophet (with continuous Carrion Swarm, buffed by the Witchcraft skill).
  • Pushers - Heroes which can quickly destroy enemy towers and creep generators due to their ability to summon additional units or deal damage to an area of enemy creeps.
    • These heroes often get items like Mekansm and Ring of Basilius to boost the power of their creeps.
    • Examples of Pushers: Furion the Prophet (with Force of Nature), Death Prophet (with Carrion Swarm and Exorcism), Keeper of the Light (with Ignus Fatuus), Meepo (with Divided We Stand), and Dirge( with Raise Dead)
  • Stunners - Heroes who possess the ability to Stun other characters.
    • Some heroes have Stun as an active spell.
    • Other heroes have passive skills enabling their attacks to have a chance of stunning. When such heroes are able to keep the enemy constantly stunned it is known informally as permastun (a portmanteau of permanent-stun).
    • Such passive stunning heroes are usually equipped with items which increase attack speed and the item Cranium Basher to improve the percentage of hits which can stun an opponent.
    • A stunner also belongs in the "disabler" hero classification, but as they are so common, they have a subgroup.
    • Examples of Stunners: Centaur Warchief (with Hoof Stomp), King Leoric and Sven the Rogueknight (with Storm Bolt), and Raigor the Earthshaker (with Fissure and Aftershock).
  • Support - Heroes whose skills are meant to directly aid the rest of the team.
    • Heroes with healing and buffing skills fall into this category. "Pushers" (see above) can also be counted as support, although sometimes they can be used individually instead of working together with the team.
    • Mekansm, and to a lesser extent, Ring of Basilius, are often used to heal and boost the armor of teammates (Mekansm's equivalent in version 5.84+ is Nethrezim's Buckler).
    • Examples of Support heroes: The Omniknight (with Purification, Repel, and Guardian Angel), and the Treant Protector (with Living Armor, Eyes of the Forest, and Nature's Guise) are good examples of support heroes.
  • Tankers - Heroes who can absorb huge amounts of damage with either high health or armor count, usually both.
    • Typically used to attract tower fire and bait enemy heroes into wasting nukes or into traps.
    • In order to further improve tanking ability, items that boost armor, health, and self HP-regeneration (Heart of Tarrasque) or lifesteal/consumption of creeps (Satanic) are often used.
    • e.g. Treant Protector (with Living Armor and the highest base strength in the game), Centaur Warchief (with high base Strength and Great Fortitude), Axe (with Berserker's Call), Pudge the Butcher (with Flesh Heap), and Morphling (with Morph Strength). 

 

 Nouns and Miscellaneous Terms 

  • backdoor - This term is used to indicate a hero that sneaks into an opponent's base to cause damage to buildings WITHOUT pushing the creeps back. It is not considered backdooring if you have fought against the creeps until you reached their base. Backdooring is generally frowned upon by many players. According to the official rules the only form of illegal backdooring is teleporting into enemy base (i.e. Furion) while no creeps are there. Attacking towers/buildings without creeps is considered legal, but highly frowned upon. Other clans and public players may have differing views of what is legal and may ban you if you do so, so be warned.
  • BL/Banlist - A free 3rd party program that keeps track of leavers and attempts to prevent them from joining games. It works outside of WarCraft 3 and intercepts packets. In-game, the user can label people as leavers and keep track of them in a database, pinging players to check for latency ("laggers"), detecting players marked in the database, recognizing multiple players with the same IP address (this means they're on LAN), and more. These programs are not as widely used as the game names seem to indicate. Leavers are rampant as ever in the DotA world. These programs are inherently innefficient due to dynamic ips and the ease at which players can create new accounts on battle.net. Third party programs also are against the battle.net terms of use. Refer to the links section for download links.
  • bs - refers to one of three terms:
    • "backstab", same meaning as "to ambush". Refer "backstab/bs" in the next section for details.
    • "bullshit", used to express disbelief at something unexpected, such as a kill steal or being gangbanged.
    • The hero Bloodseeker (Scourge).
  • cm - refers to either:
    • A short form of "clan match". Clan matches are played against other DotA clans. Similar in use to "inhouse".
    • The hero Crystal Maiden (Sentinel).
    • Captain mode.
  • dropper - This is a player who was disconnected and was dropped by the other players from the game. Some players do not distinguish "droppers" from "leavers" and this can result in ban which is somehow unfair because dropping is not done due to the player’s will. Also see "leebist".
  • feeder - A player letting himself be killed by his opponents over and over again, sometimes due to inexperience but other times intentional, feeding them with experience and gold, creating an advantage for these opponents.
  • ff - Stands for the word "Forfeit", used mainly in TDA games and other forms of higher level play as a way for a team to forfeit and withdraw from a game before the Throne/World Tree is destroyed.
  • ffs - For fuck's sake. This term is used frequently to give extra importance to orders, for example in "def ffs" - urging the team to defend the base.
  • gg - Good game. A term used by players as respect to their opponents, meaning the game was good. It is usually said at the end of the game (though not only in DotA). It is sometimes used sarcastically; since gg usually is said at the end of a game, players saying gg before the game are implying the other team or their own teammates that the outcome has been already decided.
  • gj/gw - Good job/Good work. Used to congratulate teammates for scoring a successful kill, especially multiple kills or kills involving teamwork. Similar to 'n1' below
  • griefer - Someone who intentionally makes it hard for their team. Examples of "griefing" are relaying what plans your team is making, buying items for the enemy team, stealing/destroying your own team's items, using bug abuses to hinder your team with your hero's skills, blocking, friendly-fire (killing friendly heroes which are near-death, inflicted by Shadowstrike or Doom) even when they wouldn't have died, and feeding.
  • imba - Imbalanced. Used to indicate a hero, item or team that is considered inherently to be too strong.
  • inhouse - Also know as "ih", a game in which players who join are from a specific channel/clan, usually seen as more of a competitive style of play as opposed to public games, as only a select few may join. Compare: public games.
  • ks - Kill Steal. Used to indicate the action of a hero "stealing" what another considers his kill; for example a hero attacks an enemy until near death, and the hero who "ks" delivers the final attack to the enemy, thereby getting a kill point (for any version of DotA). May also be extended to tower kills. Usually this type of action is not encouraged. A player that KSes is called KSer.
  • leaver/quitter - This is a player who has intentionally left the game. This is quite a problem for the DotA community, because when a person leaves the game, it creates a favorable position for the opposing team. The "leaver" problem has prompted third parties to create the Banlist program (refer "Banlist").
  • mh - Short for "maphack". This acronym is generally used to accuse a player(s) of having an unfair advantage through third-party programs that keep the entire map revealed for the accused player(s).
  • n1 - Nice one. Similar to, but slightly less common than, 'gj' (see above).
  • noob, newb - may imply either one of the following:
    • Simply a short form for "newbie", a person who is new to the game or unskilled in play. Antonym: pro, godlike
    • Sometimes used to address a player who doesn't listen to advice, strive to improve, or are rude to other players.
    • Insulting another player by comparing him to someone who has just started playing.
  • pub - also called "pubbie," a public game, opposite of "inhouse".
  • plugger/puller/pp - someone who intentionally disconnects from a game. Either used to annoy the other players in the game by forcing them to wait for the plug puller to drop, or to be able to claim that you did not purposefully leave, so as to avoid being put on a banlist (see above). Name derived from the act of physically pulling the Ethernet cable out from its port, hence the name.
  • Roshan - The strongest neutral creep in the map, near the center-most tower on the Scourge side. All players of the team that slays Roshan will receive +200 gold and the player who lands the final blow gets approximately 350 gold extra. In the latest version, 6.44b, Roshan will drop Aegis of the Immortal, an older item that was considered imbalanced. It contains one instant reincarnation charge.
  • rm/rmk - Cue used to request a rematch or a remake.
  • sg/my and other country abbreviations or two-letter country codes - a suffix often added to game titles meaning the game host is from a certain area and therefore preferring players in the same country. This is because the geographical closeness of players within the game affects latency. "sg" is sometimes mistaken as "short game".
    • Examples of country/region abbreviations: pe/Per for Peru,sg/Sing for Singapore, my/Msia for Malaysia, br/bra for Brazil, ph/pinoy for Philippines, au/Aus for Australia, cali for California,USA, tw for Taiwan, hk for Hong Kong, ca for Canada, eu for Europe, sk/svk for Slovakia, cz for Czech Republic, ee for Estonia, nz for New Zealand, dk for Denmark and bg for Bulgaria.
  • OC - A term which was an abbreviation for "over creeps"; meaning there are more creeps than usual in a lane. Happens most of the time when a hero kills more creeps or has a Regeneration aura item such as Headdress of Rejuvenation/Mekansm.
  • SS - A term "skill shot", referring to a hero's ultimate skill. Derived from the MMO game Gunbound's "SS Shot" ability. Another term can also screen shot.
  • zomg - A phrase that derived from a typo while typing "OMG"(standing for "Oh my God"). This phrase, for some reason, seemed to be catchy and humorous to all the Defense of the Ancients: Allstars players. This phrase is used whenever something happens to a player or a team that they dislike. Sometimes, it may be used just because it is humorous. 

Actions 
  • back or b - Used to cue team members to retreat.
  • blow/det/boom - Instruction to detonate mines laid by the Goblin Techies hero (Sentinel), to damage enemies.
  • bs/backstab - In general, a hero (or a few of them) abandons his lane in an attempt to ambush heroes in another lane, generally by hiding in the woods for extended periods of time and attacking the victim from the back, cutting off easy escape. This term is said as a command for a teammate to stand behind a farming opponent, usually to cut him off as he runs away from an attack or gb/gank. This also refers to a warning to allies of an enemy hero's impending ambush (sometimes in conjunction with a minimap signal to identify the target).
  • creep - A creep is a unit that is not controlled by a player. Killing a creep yields gold for the player that killed it. In DotA this refers to the units fighting on the two sides as well as neutral ones. Also used as a verb to refer to killing creeps.
  • creep deny/exp. denial - The act of killing one's own friendly creeps who have low Hit Points, thereby denying experience and gold to enemy heroes. A similar method is used to destroy a friendly tower which is about to be demolished by the enemy.
  • defend/def - Used to cue team members to defend a tower, barracks, or lane from the opposing team. Mainly used in conjunction with a signal flare to the game map.
  • d/c - Abbreviation for "disconnected", used in reference to a player.
  • farm - This refers to the strategy of exclusively killing creeps in order to purchase better weapons and gain experience faster. More specifically, farming in the absence of enemy heroes.
  • gangbang (gb)/rape - the act of multiple heroes converging on one hero to kill that hero. It is common slang for an 'orgy'
  • gank - When a hero is gangbanged from several sides. Either a portmanteau of "gangbang" and "flank" or originating from the term "gang kill".
  • (hero name/color) missing - informing friendly heroes that the particular enemy hero has abandoned his lane in an attempt to ambush and kill heroes in another lane, generally by hiding in the woods for extended periods of time.
  • Missing in Action (MIA) - The acronym "mia" is also used to warn teammates of a missing enemy hero.
  • out - Usually said after a push by multiple heroes. Used mainly to denote that the player is going back to the fountain area.
  • pawn/pwn - Generally means 'to kill an enemy hero', usually with the intended meaning that the hero making the kill did a spectacular job in comparison with his or her adversary. Pwn originated from a misspelling of "own", which has a similar meaning in gamer jargon, resulted from the closeness of the P and O keys on a Qwerty keyboard.
  • pump/pumping - Refer to first term of stacking.
  • push - Pushing is the main objective of DotA. It is accomplished by staying in a lane and advancing on enemy towers to destroy them, literally "pushing" the lines of battle further and further towards the enemy's base.
  • rax/racks/barracks - Used to cue teammates to destroy the enemy's barracks building, positioned in the enemy base. Also used (sometimes) to cue destruction of enemy buildings in general; usually accompanied by a map signal to indicate its position. Note: destruction of enemy Barracks will upgrade the team's creep damage and hit points.
  • rambo/ramboing - Derived from Sylvester Stallone's portrayal of the "John Rambo" character from his popular movie series. This refers to an aggressive and risky attempt to kill an enemy hero or in some cases a structure in a situation where you clearly do not have the advantage.
  • rambo hero - These are heroes who are better suited to the act of "ramboing". eg. Bloodseeker, Nightstalker, Juggernaut.
  • rosh - Used to cue teammates to together destroy the strongest neutral creep on the map , Roshan. Usually used in the late game when heroes are powerful enough to do so.
  • team sell - A controversial strategy used to deal with a leaver (person who leaves prior to the end)'s items. All items from the leaver's hero are sold at half price, with the gold distributed evenly to all his teammates. In actuality, the team loses out because only half the gold is returned. It should also be noted that since all players on the leaving hero's side gain control of the leaving hero, arguments often arise as people selfishly struggle for control of the leaver's strongest pieces of equipment, although all the equipment stay in the team.
  • stacking - can refer to one of two terms:
    • The act of pooling items to a certain hero that can make it particularly more powerful than others. Most notorious stackable characters are Naix, Phantom Assassin, Sven, Magina and others that once get certain items, are almost unbeatable. TDA Rules are against this act due to imbalance issues it brings.
    • Stacking also refers to the act of combining multiple Auras, i.e. "Aura-stacking" (Aura examples: Vampiric, Command, Brilliance, Fervor, Protection, Moonbeam etc). This usage of the term is more common among Warcraft III players, as most of the auras are also found in that game.
  • TP - Short for "teleport", a spell used to instantly teleport to a friendly building or creep (e.g. by activation of Scroll of Town Portal, usage of Furion's ability, or by Boots of Travel. TP is also used to signal Chen, a Sentinel hero, to use the Teleport ability, sending a friendly player back to the team's fountain area.
  • ult/ulti - Abbreviation for the word "ultimate." Instructs another player to utilize his ultimate spell.
  • w/zap/wrath/zeus - Some players, when using Zeus (Sentinel) hero, instruct their teammates to type a phrase or ping in a specific place (such as their fountain) when his ultimate is needed for a kill. These are all examples, although there is no single generic term.
  • back or b - Used to cue team members to retreat.
  • blow/det/boom - Instruction to detonate mines laid by the Goblin Techies hero (Sentinel), to damage enemies.
  • bs/backstab - In general, a hero (or a few of them) abandons his lane in an attempt to ambush heroes in another lane, generally by hiding in the woods for extended periods of time and attacking the victim from the back, cutting off easy escape. This term is said as a command for a teammate to stand behind a farming opponent, usually to cut him off as he runs away from an attack or gb/gank. This also refers to a warning to allies of an enemy hero's impending ambush (sometimes in conjunction with a minimap signal to identify the target).
  • creep - A creep is a unit that is not controlled by a player. Killing a creep yields gold for the player that killed it. In DotA this refers to the units fighting on the two sides as well as neutral ones. Also used as a verb to refer to killing creeps.
  • creep deny/exp. denial - The act of killing one's own friendly creeps who have low Hit Points, thereby denying experience and gold to enemy heroes. A similar method is used to destroy a friendly tower which is about to be demolished by the enemy.
  • defend/def - Used to cue team members to defend a tower, barracks, or lane from the opposing team. Mainly used in conjunction with a signal flare to the game map.
  • d/c - Abbreviation for "disconnected", used in reference to a player.
  • farm - This refers to the strategy of exclusively killing creeps in order to purchase better weapons and gain experience faster. More specifically, farming in the absence of enemy heroes.
  • gangbang (gb)/rape - the act of multiple heroes converging on one hero to kill that hero. It is common slang for an 'orgy'
  • gank - When a hero is gangbanged from several sides. Either a portmanteau of "gangbang" and "flank" or originating from the term "gang kill".
  • (hero name/color) missing - informing friendly heroes that the particular enemy hero has abandoned his lane in an attempt to ambush and kill heroes in another lane, generally by hiding in the woods for extended periods of time.
  • Missing in Action (MIA) - The acronym "mia" is also used to warn teammates of a missing enemy hero.
  • out - Usually said after a push by multiple heroes. Used mainly to denote that the player is going back to the fountain area.
  • pawn/pwn - Generally means 'to kill an enemy hero', usually with the intended meaning that the hero making the kill did a spectacular job in comparison with his or her adversary. Pwn originated from a misspelling of "own", which has a similar meaning in gamer jargon, resulted from the closeness of the P and O keys on a Qwerty keyboard.
  • pump/pumping - Refer to first term of stacking.
  • push - Pushing is the main objective of DotA. It is accomplished by staying in a lane and advancing on enemy towers to destroy them, literally "pushing" the lines of battle further and further towards the enemy's base.
  • rax/racks/barracks - Used to cue teammates to destroy the enemy's barracks building, positioned in the enemy base. Also used (sometimes) to cue destruction of enemy buildings in general; usually accompanied by a map signal to indicate its position. Note: destruction of enemy Barracks will upgrade the team's creep damage and hit points.
  • rambo/ramboing - Derived from Sylvester Stallone's portrayal of the "John Rambo" character from his popular movie series. This refers to an aggressive and risky attempt to kill an enemy hero or in some cases a structure in a situation where you clearly do not have the advantage.
  • rambo hero - These are heroes who are better suited to the act of "ramboing". eg. Bloodseeker, Nightstalker, Juggernaut.
  • rosh - Used to cue teammates to together destroy the strongest neutral creep on the map , Roshan. Usually used in the late game when heroes are powerful enough to do so.
  • team sell - A controversial strategy used to deal with a leaver (person who leaves prior to the end)'s items. All items from the leaver's hero are sold at half price, with the gold distributed evenly to all his teammates. In actuality, the team loses out because only half the gold is returned. It should also be noted that since all players on the leaving hero's side gain control of the leaving hero, arguments often arise as people selfishly struggle for control of the leaver's strongest pieces of equipment, although all the equipment stay in the team.
  • stacking - can refer to one of two terms:
    • The act of pooling items to a certain hero that can make it particularly more powerful than others. Most notorious stackable characters are Naix, Phantom Assassin, Sven, Magina and others that once get certain items, are almost unbeatable. TDA Rules are against this act due to imbalance issues it brings.
    • Stacking also refers to the act of combining multiple Auras, i.e. "Aura-stacking" (Aura examples: Vampiric, Command, Brilliance, Fervor, Protection, Moonbeam etc). This usage of the term is more common among Warcraft III players, as most of the auras are also found in that game.
  • TP - Short for "teleport", a spell used to instantly teleport to a friendly building or creep (e.g. by activation of Scroll of Town Portal, usage of Furion's ability, or by Boots of Travel. TP is also used to signal Chen, a Sentinel hero, to use the Teleport ability, sending a friendly player back to the team's fountain area.
  • ult/ulti - Abbreviation for the word "ultimate." Instructs another player to utilize his ultimate spell.
  • w/zap/wrath/zeus - Some players, when using Zeus (Sentinel) hero, instruct their teammates to type a phrase or ping in a specific place (such as their fountain) when his ultimate is needed for a kill. These are all examples, although there is no single generic term. 

 

Verbal Acknowledgments

One feature Defense of the Ancients: Allstars (like many other custom maps) has is the use of map sounds and verbal acknowledgments. Those in Allstars are derived from Unreal Tournament, which are played once a player manages to kill 3 or more enemy heroes without being killed himself. These were first imported into the game by Guinsoo to add more excitement into the hero killing aspect of Allstars.
Note that the BlizzCon DotA tournaments used a special edition of the map where there are no acknowledgements. This was done to avoid copyright issues due to the acknowledgements, with the exception of "Fresh Meat", being the property of Epic Games. The special edition was made by IceFrog at Blizzard's request.


For consecutive kills

In DotA AllStars, when a player is able to execute 3 or more consecutive kills on an enemy without dying in the process, all players will receive a verbal acknowledgment as credit for performing this feat. Bonus gold will also be provided to an enemy hero who can stop this killing streak. They are:
  • 3 - [Name of Player] is on a Killing Spree (50 bonus gold)
  • 4 - [Name of Player] is Dominating (100 bonus)
  • 5 - [Name of Player] has a Mega-Kill (150 bonus)
  • 6 - [Name of Player] is Unstoppable (200 bonus)
  • 7 - [Name of Player] is Wicked Sick (250 bonus)
  • 8 - [Name of Player] has a M-m-m-m....Monster Kill (300 bonus)
  • 9 - [Name of Player] is Godlike (350 bonus)
  • 10+ - [Name of Player] is Beyond Godlike (Somebody kill him!) (400 bonus)
    • The displayed text is Beyond Godlike, whereas the game's voice actually says "Holy Shit!". 
     

 For special events

These two sounds are version-dependent:
  • First blood - in Allstars version 6 and above only: when a player's hero executes the 1st hero kill of the game, he/she will get extra 200 gold and also the "First blood" verbal acknowledgment.
  • Combo whore - in Allstars versions before 6 only: when two or more players combined their abilities to kill a single hero the sound "Combo whore" is verbalized.
Other sounds common to all AllStars versions include:
  • Double kill - kill 2 Heroes within a short amount of time (11.5 seconds).
  • Triple kill - kill 3 Heroes within a short amount of time (11.5 seconds)
  • Ultrakill - kill 4 Heroes within a short amount of time (11.5 seconds)
  • Rampage - kill 5 Heroes within a short amount of time (11.5 seconds)
  • Ownage - when a team gets 5 or more Hero kills in a row without any hero deaths on their side.
  • Ahh...Fresh Meat - a sound byte activated when the Scourge hero Pudge activates his Ultimate spell "Dismember". This may be familiar to players of Diablo, another game by Blizzard Entertainment, in which a boss called "The Butcher" utters those same words. This sound byte is hardcoded into the Warcraft III: The Frozen Throne World Map Editor.
  • Good night! - a sound clip played when the Sentinel hero Squee, Spleen and Spoon (Goblin Techies) achieves a kill with the Remote Mines ability. This sound is played in Warcraft III when the Goblin Sapper unit is given an attack order.

  

And here's a video of my idol's Vigoss

vigoss highlight ihcs

 Vigoss legendary dota

VIGOSS-THE KING OF GANKERS